Death Howl pairs open-world exploration with turn-based grid card combat, following the hunter Ro across the spirit world to rescue her deceased son, Olvie. Progressing through its 13 regions requires managing 5 base mana points each turn, crafting specific archetypes from collected materials, and configuring shamanic totems before tackling multi-phase elder encounters and endgame bosses like the Moon Eel and Sorg.

Core Combat and Grid Rules

Every combat encounter in Death Howl occurs on a tactical grid where Ro faces hostile spirits. Before taking your first action, the game prompts you to pick an initial deployment tile from highlighted starting spaces.

Mana, Actions, and Keywords

  • Mana Resource: Ro starts standard turns with 5 red mana dots. Moving a single tile costs 1 mana, and playing cards consumes mana based on the cost shown on the card.
  • Push and Terrain: Skills like Quick Strike deal 1 damage and push targets 2 tiles backward. Knocking enemies into obstacles or rocks deals collision damage. Tiles containing Swirls of Frailty inflict the Fragile status, causing targets to take double damage.
  • Card Keyword Triggers:
    • First: Triggers a bonus effect only if it is the very first card played on that turn (for example, First Strike costs 3 mana, deals 3 damage, and refunds 2 mana).
    • Sacrifice: Triggers an additional effect when the card is discarded by another card's effect (for example, Block of Wood grants block when sacrificed; Sprint draws a card when discarded).
    • Exhaust: Removes the card from the active battle deck until the fight concludes.
    • Echo: Returns the card to hand after being played once per turn or upon meeting specific hurt triggers.
    • Rooted: Prevents an entity from being pushed or repositioned by attacks.
    • Fortify: Grants the unit block whenever it takes damage.

Deck Construction Requirements

Your active deck must contain between 15 and 20 cards. The game allows unlimited custom deck lists, letting you build separate decks for different enemy types without losing unequipped cards.

Card NameMana CostBase EffectSynergies and Triggers
Quick Strike11 damage, push 2 tilesRepositioning, collision damage
Hurl Rock12 damage (2–3 range, straight line)Requires discarding 1 card
First Strike33 damageFirst: Fills 2 mana
Block of Wood22 blockSacrifice: Gain 1 block
Defensive Swing33 damageCosts 1 less mana per active block
Furious Strike43 damageCosts 1 less mana per card played this turn
Sprint1Move up to 3 tilesSacrifice: Draw 1 card
Aim for the Heart13 damage (2–8 range)On kill: Gain 2 mana
Take Skin12 damageOn kill: Gain 3 block
Mosquito Bite12 damageIgnores enemy block/shields
Rabbit Attack24 damage to all enemies in 1 direction (up to 3 range)Discards 2 random cards from hand
Paralyze23 poison and Freeze targetLocks enemy movement

Crafting and Progression Systems

Death Howl does not use traditional character leveling. Ro scales through crafted cards, world materials, and spirit shrines.

Card Crafting at Camp

Pressing the craft key opens the recipe menu. Crafting consumes Death Howls (souls harvested by defeating spirits) alongside monster parts and forest flora:

  • Snouts: Harvested from Grim Snouts to forge physical strike cards like First Strike.
  • Feathers: Dropped by Sorrowings and Doom Glares, required for ranged precision attacks.
  • Twigs, Mushrooms, and Slit Stone: Gathered from the open map to fulfill basic crafting requirements.

Sacred Groves and Rest Mechanics

Sacred Groves serve as checkpoints and fast-travel hubs. Standing on an active grove fully restores Ro's health. Restoring health at a grove deposits all currently held Death Howls into regional progression and respawns regular spirits across the map. Deposited Death Howls unlock Teardrops, which are spent in the regional talent tree to unlock unique cards (such as Plucking Talons) and the Overwhelm combat meter.

Shamanic Totems

Ro equips totems inherited from her tribal family and found in spirit nests across the world to modify baseline rules:

  • Brother's Bracelet: Grants +1 damage on the next attack during turn 1.
  • Mother's Pelt: Grants 2 block on turn 1.
  • Father's Talisman: Draws 1 additional card on turn 1.
  • Sister's Flute: Inflicts Weak 1 on a random enemy at the start of battle.
  • Twig Entangler: Inflicts 2 poison on a random enemy on turn 1.
  • Horned Beetle: Grants 1 block at the end of each turn for each enemy damaged during that turn.
  • Red Rock Totem: Restores 1 mana upon killing an enemy.
  • Bird Nest: Draws 1 additional card each turn, but increases its cost by 1 for that turn.

Act-by-Act Campaign Walkthrough

Act 1: The Forest of Howling Shadows

Ro enters the Spirit Realm following the death of her son Olvie. After waking near the remains of a great moose, travel through the Forest of Howling Shadows.

  1. The Starting Grove: Defeat the initial Grim Snout using basic rock-throwing and stick-pushing combinations. Interact with the awakening stone to revive Nanntok, the spirit moose traveler.
  2. Scouting the Hollows: Follow the eastern path toward the bridge. Prioritize Doom Glares (flying owls) and Sob Slugs. Doom Glares apply Mind Glare curses that clog your hand unless exhausted or discarded; burst them down before they apply ranged poison.
  3. Flames of Vengeance Side Quest: Investigate the burning tree to speak with the spirit avenging the blue bird's stolen eggs.
  4. The East Bridge: Reach the broken bridge leading out of the forest. Ro encounters Olvie and the Forest Spirit, triggering the passage to the high-level regional borders.

Act 2: Howling Mountain and Elite Spirit Chains

Scaling the Howling Mountain forces Ro into continuous gauntlets of Elder Spirits where health carries over between multiple consecutive battles.

  1. Combating Retaliation and Shells: Elder snails and dire beasts carry fortify traits or direct retaliation damage when hit. Use cards like Mosquito Bite to pierce barriers directly, or inflict Freeze via Paralyze and Frozen Spear to skip enemy attack windows entirely.
  2. Managing Hand Clogging: Elite fights introduce recurring wound cards (such as Burn Wounds and Festering Wounds) and Curses that deal self-damage if held. Run discard synergies (Scattered Thoughts, Mind Glare removal, or Sacrifice cards) to clear dead weight from your draw cycle.
  3. Healing and Attrition: When locked into 3-to-5 battle chains, build around sustain using cards like Parasite, Devour Organ, and Drink, or rely on Overwhelm healing triggers to ensure you do not start the final climb at critical health.

Rebirth Mode Boss Strategies

Beating the base game unlocks Rebirth Mode, an advanced difficulty mode featuring cross-faction card drafting, elder spirits in standard nodes, and full boss gauntlets.

Boss 1: Moon Eel

The Moon Eel fight takes place across an arena obstructed by claws and body segments.

  • Phase 1 (The Eyeballs): The Moon Eel targets Ro while projecting two vulnerable eye targets with 5 health each. The boss inflicts intrusive thoughts and painful curses that damage Ro based on mana spent or card draws.
  • Eye Burst Strategy: Combine Friction (reduces attack cost based on spaces moved) with boosted Rabbit Attack or Meteor Strike to eliminate the eyes in a single turn.
  • Phase 2 (Egg Swarms): The Moon Eel retreats, spawning clusters of eggs that hatch into Elite spirits if left alive.
  • Board Clear Execution: Equip the Red Rock totem. Use Earthquake or Meteor Strike paired with Leap/Teleport cards to strike all egg spaces simultaneously. Killing eggs triggers the Red Rock totem, immediately refilling your entire mana pool and allowing you to reposition out of the Moon Eel's slam radius before it re-emerges.

Boss 2: Sorg

Sorg serves as the final narrative encounter, testing turn tempo rather than raw damage.

  • Mechanics: All cards in Ro's hand become free to cast (0 mana). However, Sorg gains an immediate turn every time Ro moves, ends her turn, or plays a card.
  • Color Shifts: Sorg shifts forms based on realm colors, alternating between stacking heavy block, boosting his attack power, and charging forward.
  • Encounter Strategy: Position Ro in corner tiles to eliminate line-of-sight charges. Cycle high-damage strikes (Triple Strike, Meteor Strike) and enchant buffs to exhaust Sorg's 40 HP pool in concise bursts rather than playing low-impact utility cards that grant him free retaliation actions.

Custom Mode Settings and Post-Game

Defeating Sorg in Rebirth Mode unlocks Custom Mode on the main menu. Custom Mode lets players create customized runs with granular difficulty and rule modifiers:

  • Rebirth Cards / Rebirth Enemies: Toggle Rebirth-exclusive cards and Rebirth-tier enemy variants on or off.
  • Health Modifiers: Adjust enemy health up to 200%, or set Ro's starting health pool between 5 HP and 30 HP.
  • Economy & Deck Limits: Restrict deck crafting limits by rarity (such as allowing only 1 copy of each card), adjust minimum deck size between 15 and 20, or set specific card categories (curses, spirit cards, quest cards) to cost +1 mana across all realms.
  • Return to Grove on Death: Toggle whether death resets encounter progress back to the main sacred grove hub.

Frequently Asked Questions (FAQ)

What is the minimum and maximum deck size in Death Howl?

Decks must have a minimum of 15 cards and can hold a maximum of 20 cards.

How do you get rid of Mind Glare cards during combat?

Mind Glare cards possess the Exhaust keyword, discarding another card and removing themselves from the active fight once played. Alternatively, cards that discard random or targeted hand cards can dump Mind Glare without spending mana on its default cast.

Why did my totems stop working during the Moon Eel fight?

Totems that rely on copying creature traits (such as the Crestwing Totem) do not trigger against the Moon Eel's boss parts because boss segments and environmental appendages are not classed as standard copyable spirits.

Do defeated spirits stay dead permanently?

Spirits remain cleared until Ro rests at a Sacred Grove to recover health. Resting awakens the grove's power and revives regular spirit encounters across that map region.