The Scattered Senses side quest in Death Howl requires players to find four sensory organs—an eye, an ear, a nose, and a tongue—scattered across different regions of the Spirit World. Completing this task for Ro's mother in the Valley of Desolation rewards you with the Amber Figurine Totem and unlocks the "Scattered Senses" Steam achievement.

How to Start the Scattered Senses Quest

To initiate the quest, head to the western section of the Valley of Desolation within the Realm of Hostile Plains. As you approach the designated area in the lower-left section of the map, a giant face will rise from the sand.

Ro identifies the entity as her mother. Interacting with the face triggers dialogue where she speaks in riddles describing four distinct environments across the spirit world: smelling blooming flowers, watching bloody-red marshes, hearing snow fall from tall trees, and tasting rotten soil. Once the dialogue concludes, the quest log updates, prompting you to search the realms for her four missing senses.

All Sense Locations in Death Howl

Each of the four senses is hidden in an earlier region across the spirit realms. When you approach the exact spot on each map, the organ reveals itself so you can interact with it and collect it. According to player guides on Steam, if you happen to interact with any of the sense locations prior to accepting the quest, a quest marker will appear on your map when visiting that region later.

SenseRegionRealmPrecise Location
The Eye (Sight)The Wailing MarshesRealm of Gloomy WatersAt the far northern edge of the map, directly below the northern Sacred Grove.
The Nose (Smell)Meadows of DelusionRealm of Distorted HollowsIn the southern area of the map, west of the southeastern Sacred Grove along the lower path near the cave.
The Ear (Hearing)The Hidden ValeRealm of Piercing WindsIn a small alcove on the western side of the region, situated between two Spirit encounters.
The Tongue (Taste)Dead RootsRealm of Gloomy WatersIn the southwestern section of the map, located right near the edge of the small lake.

Step-by-Step Collection Guide

  1. Retrieve The Eye in The Wailing Marshes: Fast travel to the northern Sacred Grove in The Wailing Marshes. Head immediately south just below the grove to spot the Eye staring blankly near the edge.
  2. Retrieve The Nose in Meadows of Delusion: Fast travel to the southeastern Sacred Grove in the Meadows of Delusion. Follow the lower dirt path heading west past the first encounter toward the cave area to pick up the Nose among the roots.
  3. Retrieve The Ear in The Hidden Vale: Travel to The Hidden Vale in the Realm of Piercing Winds. Navigate along the western side of the zone into a quiet alcove tucked between two spirit battle encounters.
  4. Retrieve The Tongue in Dead Roots: Enter the Dead Roots region within the Realm of Gloomy Waters. Head toward the far southwest corner before reaching the elder spirits, and pick up the Tongue beside the shoreline of the small lake.

Quest Turn-In and Rewards

Once all four body parts have been collected, return to the Valley of Desolation in the Realm of Hostile Plains. Interact once more with the giant face in the sand.

After returning her senses, the mother will recognize Ro, hand over your reward, and vanish back into the earth. Completing the conversation grants:

  • Amber Figurine Totem: An equipable shamanic relic that provides 5 Shield (Block) on your first turn and causes you to ignore the next incoming ailment.
  • Scattered Senses Achievement: Unlocked automatically in your Steam profile upon finishing the quest hand-in.

Frequently Asked Questions

Can you pick up the senses before talking to Mother?

Yes. If you inspect any of the sensory organs while exploring the regions earlier in the game, the game tracks that interaction. Once you officially accept the quest from Mother in the Valley of Desolation, returning to those zones will display an active quest marker pointing directly to their locations.

What does the Amber Figurine Totem do in combat?

The Amber Figurine provides defense at the very start of a battle. On Turn 1, it automatically grants 5 Shield (or Block) and negates the next negative ailment applied to your hunter.